While reading:

My partner Andy's Blog for this Project

Friday, November 19, 2010

Post-Mortem

So when we set out on this project, we wanted to do a multiplayer CTF map in UDK.  We had a really cool map design and, through playtesting, we discovered that our map layout works better as a deathmatch or team deathmatch.

What we accomplished:
A concept that is very close to realization
Learned a lot about the Maya to Unreal workflow
I am at a point where I feel completely comfortable managing packages
TOON SHADER!!!
A playable multiplayer map thats actually pretty fun

What we didn't accomplish:
A CTF map, but oh well
Needs a little more set dressing
Needs some more time put into lighting

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