Model by Matt Williams
Model by Matt Williams
So the last 5 or 6 hours of my life has been dedicated to making different walls for a modular house. Woohoo! But it works! Everything lines up and hooray. There are a couple reasons for making modular houses(or anything for that matter) to put into a game engine. The first reason is performance. The less unique objects in your environment, the better your game will run. The second reason is diversity. With modular assets you can create a lot of unique buildings in a short span of time. I'm going to add some modular details like pipes 'n such as well as modular balcony pieces (railings, plants, etc). Andy is also making pillars and arches for a covered bottom level area.
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