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Design by Matt Williams, Shader Inspired by http://www.polycount.com/forum/showthread.php?t=69086and many other forum posts, Assets from UDK
OK so after weeks upon weeks of working on this toon line shader. I finally found out that there is a little checkbox in on the "Screen_Pos" node in the material editor that says "Screen Align", all that I had to do was check that, plug my material into a post-process chain, and apply to world properties. Anyways, I am tired of looking at this, so I'm gonna go get some sleep. Woohoo!!!
PS-I now have about 5 working toon shaders after discovering this
OMG OMG OMG OMG OMG OMG!!!!!!!
ReplyDeleteMatt way to fucking go. Props
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteOh my gosh it's better then Borderlands!
ReplyDeleteand its post-process, which means we can put w/e kinds of normal maps and spec maps that we want on our models.
ReplyDeleteAmazb*lls!
ReplyDeleteThe current level of toony-ness fits the feel of your world perfectly. Just a point of curiosity: is there a way to increase the toony-ness of it?