So I just went back to mess around with the chairs a little bit more and realized a pretty big problem. It works great for shooting the chairs, but they fall apart if you run into them too. I want to be able to kick the chairs around, but if I shoot them, they fall apart/blow up. So I'm trying to come up with a solution, I might do the same thing that I'm going to do for the boilers. Have the destructible static mesh hidden and parented to an indestructible mesh, but when shot with a gun/rocket launcher, the meshes switch out and the destructible one falls apart. I feel like I am just missing one simple checkbox that would solve all my problems. Also the internet is pretty much useless for this topic for some reason.
Andy's Blog
No comments:
Post a Comment