Sunday, September 19, 2010
Pretty Chairs, All Blowing up in a Row
Modeling and UDK work by Matt Williams
Decided to bring my chair into unreal and make it destructible...hoorayyyyy. Now I have to tackle the issue of making it so that the player can kick it around without it falling apart. I think I'm going to have one combined static mesh(with "can become dynamic" enabled), so that it can be kicked around. At the same time I will have a trigger that reacts to weapon fire, when it is hit, the combined static mesh is switched out with the modular static meshes and an impulse trigger is applied to make it fall apart. yayyyy
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