Monday, September 20, 2010
UDK Trap
All UDK by Matt Williams
As I said previously, I decided to set up a trap within UDK using Kismet, which is a sort of visual programming platform. What happens is that the trigger on the left is not active, therefor going near it does nothing. When you go over to the trigger on the right and hit the use key("E"), it activates an ambient sound by the left trigger, and activates a "touch trigger" node in Kismet for the left trigger. Now if I go near the left trigger, I will get blown up. As a result, I now have a trap.
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