While reading:

My partner Andy's Blog for this Project

Monday, September 27, 2010

Post-Process Cel Shading

So I've been working on a post-processing shader to do the cel shading instead of a material on the individual objects.  This essentially is applied to the world properties instead of each object.  I haven't been able to get it working exactly right yet, which is why I haven't posted much lately.  I'll keep trying though.  I've also been modeling a little bit, but not a whole lot.  Thanks for reading!

Andy's Blog

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