While reading:

My partner Andy's Blog for this Project

Monday, September 20, 2010

Traps

Currently I am working on the Kismet event for setting a proximity trap that will kill another player.  The way it will work is a player walks by a boiler(all over the place, steampunk) and activates a trap device.  Now whenever another player draws near the boiler they will hear a sound(basically the other player's only heads up, but it will be subtle so they have to be looking out for it).  If they get too close, the device detonates and blows up the player and the boiler.  I don't have a boiler yet, but I'm going to get the sequence working.  It should be done by Monday night.


Andy's Blog

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